![]() The drawback? His cards usually tend to have high cost and it does take some time to build up. ![]() He has access to strong defence cards and plenty of AOE damage as well. Paired up with her would be Sorocco, who’s our tank in the game. Her strength lines in creating synergy between her cards which generate more energy points allowing for more cards to be played. She affords a balanced playstyle with her cards with average damage and defence. Each hero comes with their own unique set of cards which will help you build specific combos that serve as your abilities to traverse the world, and overcoming challenges.Īll players start off with Sharra by default, and she’s our vanilla fighter archetype. The only constant would be your starting heroes (total of 4) in which you’d need to pick two to begin the adventure. The basis of Roguebook is bounded down in a fair bit of probability (or luck). Players would explore the chapter, trying their best to survive the world, and collect as many resources to improve and gain more cards, all while staying relatively healthy to tackle the chapter’s boss. The game is broken up into 3 chapters each with a randomized end boss. The exception here is that Roguebook allows players to snowball hard or never at all, so there’s very little middle ground. ![]() Such decisions are what define Roguebook and games of its like, from picking cards in battle to picking new cards to add to a deck. Herein is the constant cost / benefit analysis players need to make, do I pick a specific card so that I’m able to combo it with another down the line (which might never appear), or pick a more simple straightforward card that has immediate benefits. This then presents players with three card options where they get to pick only one card from the pool. ![]() Upon a victory, players then earn gold where they can buy cards to add into their deck from locales on the map or via NPCs. Players will go up against enemies each with their own unique predictable moveset and try their best to take down each other’s hit points by playing cards.īounded by their energy point pool, cards can cost from 0 energy points (essentially free to cast) to as high as 24 points (what?) to attack or defend. Once the deck is depleted, it gets reshuffled and players start over again. To fight enemies, players draw from the deck of cards and start off with 3 energy / mana points to take actions or cast spells. These come primarily in the form of attacks, defence, buffs and debuffs variants to these card types are modified based on the heroes players pick at the beginning of the game. In a similar vein to games in its genre, Roguebook has players starting off with an initial deck of cards. If this sounds familiar and you’d still want to give the game a shot, Roguebook does offer some pretty interesting mechanics, especially if you’ve gotten tired of Slay The Spire and Monster Train.īuilt onto the world of Faeria, this multiplatform title started its life as a Kickstarter project and raised €66,810 to bring the game to life. Relying a lot on randomness and pure luck, it ensures that players getting all the right cards will be rubbing their hands in glee as they start steamrolling through helpless opponents. It hasn’t stopped him from making several attempts though, but it doesn’t look like his latest release, Roguebook, a roguelike card drafting/deck building game, which leverages heavily on Garfield’s renown, is going to change anything.įeaturing a difficulty scale that feels imbalanced at times, Roguebook has an odd way of determining if your runs will be successful or not pretty early in the early game.
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